Monday, September 17, 2007

The Prefinal Examination

VIDEO CARD
A video card, also referred to as a graphics accelerator card, display adapter, graphics card, and numerous other terms, is an item of personal computer hardware whose function is to generate and output images to a display.
COMMOMLY CHIPSET USED FOR PENTIUM / CORE 2 DOU
In computing, the term chipset is commonly used to refer to a set of specialized chips on a computer's motherboard or an expansion card. In personal computers based on Intel Pentium-class microprocessors, the term often refers to a specific pair of chips on the motherboard: the northbridge and the southbridge. The northbridge links the CPU to very high-speed devices, especially main memory and graphics controllers, and the southbridge connects to lower-speed peripheral buses (such as PCI or ISA). In many modern chipsets, the southbridge actually contains some on-chip integrated peripherals, such as Ethernet, USB, and audio devices. A chipset is usually designed to work with a specific family of microprocessors. Because it controls communications between the processor and external devices, the chipset plays a crucial role in determining system performance.The manufacturer of a chipset often is independent from the manufacturer of the motherboard. Current manufacturers of chipsets for PC-compatible motherboards include NVIDIA, AMD, VIA Technologies, SiS, Intel and Broadcom. Apple computers and Unix workstations from Sun, NeXT, SGI, and others have traditionally used custom-designed chipsets; now that Sun and Apple have adopted x86 processors, develop custom chipsets for their products.In the 1980s, Chips and Technologies, founded by Dado Banatao (who later founded S3 Graphics), pioneered the manufacturing of chipsets for PC-compatible computers.

MODIFICATION OF THE FUNCTION OF A CHIP
The invention relates to an electronic component comprising a multi-chip housing a first chip which supplies a predetermined function and is housed in the multi-chip housing and a second chip which is housed in the multi-chip housing and interacts with the first chip and external connections of the multi-chip housing.ChipsetIntel The second supplies a modification to the predetermined function supplied by the first chip to the external connections of the multi-chip housing in such a way that only the modified function is available at the external connections. The first chip can be a high-volume chip, whereas the modified function can be that of a special component, whose production quantity does not justify a com
Mainstream Desktop Chipsets
Intel® G35 Express ChipsetIntel® Q35 and Q33 Express ChipsetsIntel® P35 Express ChipsetIntel® P31 Express ChipsetIntel® G33 Express ChipsetIntel® G31 Express ChipsetIntel® Q965 Express ChipsetIntel® Q963 Express ChipsetIntel® G965 Express ChipsetIntel® P965 Express ChipsetIntel® 946PL Express ChipsetIntel® 946GZ Express ChipsetIntel® 945G Express ChipsetIntel® 945P Express ChipsetIntel® 945PL Express ChipsetIntel® 945GT Express ChipsetIntel® 945GC Express ChipsetIntel® 945GZ Express ChipsetIntel® 915G Express ChipsetIntel® 915GV Express ChipsetIntel® 915GL Express ChipsetIntel® 915PL Express ChipsetIntel® 915P Express ChipsetIntel® 875P ChipsetIntel® 865G ChipsetIntel® 865GV ChipsetIntel® 865P ChipsetIntel® 865PE Chipset

Monday, August 20, 2007

the types of network topology

BUS TOPOLOGY NETWORK-(not to be confused with the system bus of a computer) use a common backbone to connect all devices. A single cable, the backbone functions as a shared communication medium that devices attach or tap into with an interface connector. A device wanting to communicate with another device on the network sends a broadcast message onto the wire that all other devices see, but only the intended recipient actually accepts and processes the message.
Ethernet bus topologies are relatively easy to install and don't require much cabling compared to the alternatives. 10Base-2 ("ThinNet") and 10Base-5 ("ThickNet") both were popular Ethernet cabling options many years ago for bus topologies. However, bus networks work best with a limited number of devices. If more than a few dozen computers are added to a network bus, performance problems will likely result. In addition, if the backbone cable fails, the entire network effectively becomes unusable.
Illustration -
RING TOPOLOGY- In a ring network, every device has exactly two neighbors for communication purposes. All messages travel through a ring in the same direction (either "clockwise" or "counterclockwise"). A failure in any cable or device breaks the loop and can take down the entire network.
To implement a ring network, one typically uses FDDI, SONET, or Token Ring technology. Ring topologies are found in some office buildings or school campuses.

STAR TOPOLOGY-Many home networks use the star topology. A star network features a central connection point called a "hub" that may be a hub, switch or router. Devices typically connect to the hub with Unshielded Twisted Pair (UTP) Ethernet.
Compared to the bus topology, a star network generally requires more cable, but a failure in any star network cable will only take down one computer's network access and not the entire LAN. (If the hub fails, however, the entire network also fails.)

TREE TOPOLOGY- Tree topologies integrate multiple star topologies together onto a bus. In its simplest form, only hub devices connect directly to the tree bus, and each hub functions as the "root" of a tree of devices. This bus/star hybrid approach supports future expandability of the network much better than a bus (limited in the number of devices due to the broadcast traffic it generates) or a star (limited by the number of hub connection points) alone.

MESH TOPOLOGY-Mesh topologies involve the concept of routes. Unlike each of the previous topologies, messages sent on a mesh network can take any of several possible paths from source to destination. (Recall that even in a ring, although two cable paths exist, messages can only travel in one direction.) Some WANs, most notably the Internet, employ mesh routing.
A mesh network in which every device connects to every other is called a full mesh. As shown in the illustration below, partial mesh networks also exist in which some devices connect only indirectly to others.


THE DESCRIPTION OFNETWORK TOPOLOGY

network topology: The specific physical, i.e., real, or logical, i.e., virtual, arrangement of the elements of a network. Note 1: Two networks have the same topology if the connection configuration is the same, although the networks may differ in physical interconnections, distances between nodes, transmission rates, and/or signal types. Note 2: The common types of network topology are illustrated [refer to the figure on this page] and defined in alphabetical order below:

bus topology: A network topology in which all nodes, i.e., stations, are connected together by a single bus.
fully connected topology: A network topology in which there is a direct path (branch) between any two nodes. Note: In a fully connected network with n nodes, there are n(n-1)/2 direct paths, i.e., branches. Synonym fully connected mesh network.
hybrid topology: A combination of any two or more network topologies. Note 1: Instances can occur where two basic network topologies, when connected together, can still retain the basic network character, and therefore not be a hybrid network. For example, a tree network connected to a tree network is still a tree network. Therefore, a hybrid network accrues only when two basic networks are connected and the resulting network topology fails to meet one of the basic topology definitions. For example, two star networks connected together exhibit hybrid network topologies. Note 2: A hybrid topology always accrues when two different basic network topologies are connected.
linear topology: See bus topology.
mesh topology: A network topology in which there are at least two nodes with two or more paths between them.
ring topology: A network topology in which every node has exactly two branches connected to it.
star topology: A network topology in which peripheral nodes are connected to a central node, which rebroadcasts all transmissions received from any peripheral node to all peripheral nodes on the network, including the originating node. Note 1: All peripheral nodes may thus communicate with all others by transmitting to, and receiving from, the central node only. Note 2: The failure of a transmission line, i.e., channel, linking any peripheral node to the central node will result in the isolation of that peripheral node from all others. Note 3: If the star central node is passive, the originating node must be able to tolerate the reception of an echo of its own transmission, delayed by the two-way transmission time, i.e., to and from the central node, plus any delay generated in the central node. An active star network has an active central node that usually has the means to prevent echo-related problems.
tree topology: A network topology that, from a purely topologic viewpoint, resembles an interconnection of star networks in that individual peripheral nodes are required to transmit to and receive from one other node only, toward a central node, and are not required to act as repeaters or regenerators. Note 1: The function of the central node may be distributed. Note 2: As in the conventional star network, individual nodes may thus still be isolated from the network by a single-point failure of a transmission path to the node. Note 3: A single-point failure of a transmission path within a distributed node will result in partitioning two or more stations from the rest of the network.

SUMMART TOPOLOGIES- remain an important part of network design theory. You can probably build a home or small business network without understanding the difference between a bus design and a star design, but understanding the concepts behind these gives you a deeper understanding of important elements like hubs, broadcasts, and routes.


Friday, July 20, 2007

c++ output

++
From Wikipedia, the free encyclopedia
Jump to:
navigation, search
C++
Paradigm:
multi-paradigm
Appeared in:
1985
Designed by:
Bjarne Stroustrup
Typing discipline:
Static, unsafe, nominative
Major implementations:
GNU Compiler Collection, Microsoft Visual C++, Borland C++ Builder
Dialects:
ANSI C++ 1998, ANSI C++ 2003
Influenced by:
C, Simula, Ada 83, ALGOL 68, CLU, ML
Influenced:
Ada 95, C#, Java, PHP, D, Aikido
C++ (pronounced "see plus plus", IPA: /siː plʌs plʌs/) is a general-purpose, programming language with high-level and low-level capabilities.[1] It is a statically typed, free-form, multi-paradigm, usually compiled language supporting procedural programming, data abstraction, object-oriented programming, and generic programming. Since the 1990s, C++ has been one of the most popular commercial programming languages.[citation needed]
C++ is regarded as a mid-level language. This indicates that C++ is comprised of a combination of both high-level and low-level language features.
Bjarne Stroustrup developed C++ (originally named "C with Classes") in 1983 at Bell Labs as an enhancement to the C programming language. Enhancements started with the addition of classes, followed by, among other features, virtual functions, operator overloading, multiple inheritance, templates, and exception handling. The C++ programming language standard was ratified in 1998 as ISO/IEC 14882:1998, the current version of which is the 2003 version, ISO/IEC 14882:2003. A new version of the standard (known informally as C++0x) is being developed.
Contents[
hide]
1 History
1.1 The name "C++"
1.2 Future development
2 Philosophy
3 Standard library
4 Features introduced in C++
5 Hello world program
6 Language features
6.1 Operators
6.2 Preprocessor
6.3 Templates
6.4 Objects
6.4.1 Encapsulation
6.4.2 Inheritance
6.5 Polymorphism
6.5.1 Static polymorphism
6.5.2 Dynamic polymorphism
7 Parsing and processing C++ source code
8 Problems and controversies
9 Incompatibility with C
10 See also
11 Notes
12 References
13 External links
//

[edit] History
Stroustrup began work on C with Classes in 1979. The idea of creating a new language originated from Stroustrup's experience in programming for his Ph.D. thesis. Stroustrup found that
Simula had features that were very helpful for large software development, but the language was too slow for practical use, while BCPL was fast but too low-level and unsuitable for large software development. When Stroustrup started working in Bell Labs, he had the problem of analyzing the UNIX kernel with respect to distributed computing. Remembering his Ph.D. experience, Stroustrup set out to enhance the C language with Simula-like features. C was chosen because it is general-purpose, fast, and portable. Besides C and Simula, some other languages which inspired him were ALGOL 68, Ada, CLU and ML. At first, the class, derived class, strong type checking, inlining, and default argument features were added to C via Cfront. The first commercial release occurred in October 1985.[2]
In 1983, the name of the language was changed from C with Classes to C++. New features were added including virtual functions, function name and operator overloading, references, constants, user-controlled free-store memory control, improved type checking, and BCPL style single-line comments with two forward slashes (//). In 1985, the first edition of The C++ Programming Language was released, providing an important reference to the language, as there was not yet an official standard. In 1989, Release 2.0 of C++ was released. New features included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the future standard. Late addition of features included templates, exceptions, namespaces, new casts, and a Boolean type.
As the C++ language evolved, a standard library also evolved with it. The first addition to the C++ standard library was the stream I/O library which provided facilities to replace the traditional C functions such as
printf and scanf. Later, among the most significant additions to the standard library, was the Standard Template Library.
After years of work, a joint
ANSI-ISO committee standardized C++ in 1998 (ISO/IEC 14882:1998). For some years after the official release of the standard in 1998, the committee processed defect reports, and published a corrected version of the C++ standard in 2003. In 2005, a technical report, called the "Library Technical Report 1" (often known as TR1 for short) was released. While not an official part of the standard, it gives a number of extensions to the standard library which are expected to be included in the next version of C++. Support for TR1 is growing in almost all currently maintained C++ compilers.
While the C++ language is royalty-free, the standard document itself is not freely available.

[edit] The name "C++"
This name is credited to also
Rick Mascitti (mid-1983) and was first used in December 1983. Earlier, during the research period, the developing language had been referred to as "new C", then "C with Classes". In computer science C++ is still referred to as a superstructure of C. The final name stems from C's "++" operator (which increments the value of a variable) and a common naming convention of using "+" to indicate an enhanced computer program. According to Stroustrup: "the name signifies the evolutionary nature of the changes from C". C+ was the name of an earlier, unrelated programming language.
Stroustrup addresses the origin of the name in Chapter 1 of his book,
The C++ Programming Language, remarking that another interpretation of the C++ name could be seen from the appendix of George Orwell's Nineteen Eighty-Four. Of the three segments of the fictional language Newspeak, the "C vocabulary" is the one dedicated to technical terms and jargon. "Doubleplus" is the superlative modifier for Newspeak adjectives. Thus, "C++" might hold the meaning "most C-like" in Newspeak.
When
Rick Mascitti was questioned informally in 1992 about the naming, he indicated that it was given in a tongue-in-cheek spirit. He never thought that it would become the formal name of the language.
A common joke about the name is that in C++, when ++ is used as a postfix operator the variable is incremented only after its value has been used (hence, for this reason and to match the double-plus Newspeak usage described above, it should be ++C rather than C++).

[edit] Future development
C++ continues to evolve to meet future requirements. A new version of the C++ standard is currently being worked on, entitled
C++0x, denoting that it is expected to be released before 2010. Current work indicates that C++ will continue to capitalize on its multi-paradigm nature. Notable expected improvements are native support for threading and concepts, which will make working with templates easier. More controversially, adding garbage collection is currently under heavy discussion. Boost.org is a group working to make the most of C++ in its current form. They are greatly expanding C++'s functional and metaprogramming abilities. They also advise the C++ standards committee on which features work well and which need improving.

[edit] Philosophy
In
The Design and Evolution of C++ (1994), Bjarne Stroustrup describes some rules that he uses for the design of C++. Knowing the rules helps to understand why C++ is the way it is. The following is a summary of the rules. Much more detail can be found in The Design and Evolution of C++.
C++ is designed to be a
statically typed, general-purpose language that is as efficient and portable as C
C++ is designed to directly and comprehensively support multiple programming styles (
procedural programming, data abstraction, object-oriented programming, and generic programming)
C++ is designed to give the programmer choice, even if this makes it possible for the programmer to choose incorrectly
C++ is designed to be as compatible with C as possible, therefore providing a smooth transition from C
C++ avoids features that are platform specific or not general purpose
C++ does not incur overhead for features that are not used
C++ is designed to function without a sophisticated programming environment
"Inside the C++ Object Model" (Lippman, 1996) describes how compilers may convert C++ program statements into an in-memory layout. Compiler authors are free to implement the standard in their own manner.

[edit] Standard library
The 1998
ANSI/ISO C++ standard consists of two parts: the core language and the C++ standard library; the latter includes most of the Standard Template Library (STL) and a slightly modified version of the C standard library. Many C++ libraries exist which are not part of the standard, and, using linkage specification, libraries can even be written in languages such as C, Fortran, Pascal, or BASIC. Note: supported languages is compiler dependant.
The C++ standard library incorporates the C standard library with some small modifications to make it work better with the C++ language. Another large part of the C++ library is based on the STL. This provides such useful tools as
containers (for example vectors and lists), iterators (generalized pointers) to provide these containers with array-like access and algorithms to perform operations such as searching and sorting. Furthermore (multi)maps (associative arrays) and (multi)sets are provided, all of which export compatible interfaces. Therefore it is possible, using templates, to write generic algorithms that work with any container or on any sequence defined by iterators. As in C, the features of the library are accessed by using the #include directive to include a standard header. C++ provides 69 standard headers, of which 19 are deprecated.
Using the standard library -- for example, using std::vector or std::string instead of a C-style array -- can help lead to safer and more scalable software.
The STL was originally a third-party library from
HP and later SGI, before its incorporation into the C++ standard. The standard does not refer to it as "STL", as it is merely a part of the standard library, but many people still use that term to distinguish it from the rest of the library (input/output streams, internationalization, diagnostics, the C library subset, etc.).
Most C++ compilers provide an implementation of the C++ standard library, including the STL. Compiler-independent implementations of the STL, such as
STLPort, also exist. Other projects also produce various custom implementations of the C++ standard library and the STL with various design goals.

[edit] Features introduced in C++
Compared to the C language

c++ output

++
From Wikipedia, the free encyclopedia
Jump to:
navigation, search
C++
Paradigm:
multi-paradigm
Appeared in:
1985
Designed by:
Bjarne Stroustrup
Typing discipline:
Static, unsafe, nominative
Major implementations:
GNU Compiler Collection, Microsoft Visual C++, Borland C++ Builder
Dialects:
ANSI C++ 1998, ANSI C++ 2003
Influenced by:
C, Simula, Ada 83, ALGOL 68, CLU, ML
Influenced:
Ada 95, C#, Java, PHP, D, Aikido
C++ (pronounced "see plus plus", IPA: /siː plʌs plʌs/) is a general-purpose, programming language with high-level and low-level capabilities.[1] It is a statically typed, free-form, multi-paradigm, usually compiled language supporting procedural programming, data abstraction, object-oriented programming, and generic programming. Since the 1990s, C++ has been one of the most popular commercial programming languages.[citation needed]
C++ is regarded as a mid-level language. This indicates that C++ is comprised of a combination of both high-level and low-level language features.
Bjarne Stroustrup developed C++ (originally named "C with Classes") in 1983 at Bell Labs as an enhancement to the C programming language. Enhancements started with the addition of classes, followed by, among other features, virtual functions, operator overloading, multiple inheritance, templates, and exception handling. The C++ programming language standard was ratified in 1998 as ISO/IEC 14882:1998, the current version of which is the 2003 version, ISO/IEC 14882:2003. A new version of the standard (known informally as C++0x) is being developed.
Contents[
hide]
1 History
1.1 The name "C++"
1.2 Future development
2 Philosophy
3 Standard library
4 Features introduced in C++
5 Hello world program
6 Language features
6.1 Operators
6.2 Preprocessor
6.3 Templates
6.4 Objects
6.4.1 Encapsulation
6.4.2 Inheritance
6.5 Polymorphism
6.5.1 Static polymorphism
6.5.2 Dynamic polymorphism
7 Parsing and processing C++ source code
8 Problems and controversies
9 Incompatibility with C
10 See also
11 Notes
12 References
13 External links
//

[edit] History
Stroustrup began work on C with Classes in 1979. The idea of creating a new language originated from Stroustrup's experience in programming for his Ph.D. thesis. Stroustrup found that
Simula had features that were very helpful for large software development, but the language was too slow for practical use, while BCPL was fast but too low-level and unsuitable for large software development. When Stroustrup started working in Bell Labs, he had the problem of analyzing the UNIX kernel with respect to distributed computing. Remembering his Ph.D. experience, Stroustrup set out to enhance the C language with Simula-like features. C was chosen because it is general-purpose, fast, and portable. Besides C and Simula, some other languages which inspired him were ALGOL 68, Ada, CLU and ML. At first, the class, derived class, strong type checking, inlining, and default argument features were added to C via Cfront. The first commercial release occurred in October 1985.[2]
In 1983, the name of the language was changed from C with Classes to C++. New features were added including virtual functions, function name and operator overloading, references, constants, user-controlled free-store memory control, improved type checking, and BCPL style single-line comments with two forward slashes (//). In 1985, the first edition of The C++ Programming Language was released, providing an important reference to the language, as there was not yet an official standard. In 1989, Release 2.0 of C++ was released. New features included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for the future standard. Late addition of features included templates, exceptions, namespaces, new casts, and a Boolean type.
As the C++ language evolved, a standard library also evolved with it. The first addition to the C++ standard library was the stream I/O library which provided facilities to replace the traditional C functions such as
printf and scanf. Later, among the most significant additions to the standard library, was the Standard Template Library.
After years of work, a joint
ANSI-ISO committee standardized C++ in 1998 (ISO/IEC 14882:1998). For some years after the official release of the standard in 1998, the committee processed defect reports, and published a corrected version of the C++ standard in 2003. In 2005, a technical report, called the "Library Technical Report 1" (often known as TR1 for short) was released. While not an official part of the standard, it gives a number of extensions to the standard library which are expected to be included in the next version of C++. Support for TR1 is growing in almost all currently maintained C++ compilers.
While the C++ language is royalty-free, the standard document itself is not freely available.

[edit] The name "C++"
This name is credited to also
Rick Mascitti (mid-1983) and was first used in December 1983. Earlier, during the research period, the developing language had been referred to as "new C", then "C with Classes". In computer science C++ is still referred to as a superstructure of C. The final name stems from C's "++" operator (which increments the value of a variable) and a common naming convention of using "+" to indicate an enhanced computer program. According to Stroustrup: "the name signifies the evolutionary nature of the changes from C". C+ was the name of an earlier, unrelated programming language.
Stroustrup addresses the origin of the name in Chapter 1 of his book,
The C++ Programming Language, remarking that another interpretation of the C++ name could be seen from the appendix of George Orwell's Nineteen Eighty-Four. Of the three segments of the fictional language Newspeak, the "C vocabulary" is the one dedicated to technical terms and jargon. "Doubleplus" is the superlative modifier for Newspeak adjectives. Thus, "C++" might hold the meaning "most C-like" in Newspeak.
When
Rick Mascitti was questioned informally in 1992 about the naming, he indicated that it was given in a tongue-in-cheek spirit. He never thought that it would become the formal name of the language.
A common joke about the name is that in C++, when ++ is used as a postfix operator the variable is incremented only after its value has been used (hence, for this reason and to match the double-plus Newspeak usage described above, it should be ++C rather than C++).

[edit] Future development
C++ continues to evolve to meet future requirements. A new version of the C++ standard is currently being worked on, entitled
C++0x, denoting that it is expected to be released before 2010. Current work indicates that C++ will continue to capitalize on its multi-paradigm nature. Notable expected improvements are native support for threading and concepts, which will make working with templates easier. More controversially, adding garbage collection is currently under heavy discussion. Boost.org is a group working to make the most of C++ in its current form. They are greatly expanding C++'s functional and metaprogramming abilities. They also advise the C++ standards committee on which features work well and which need improving.

[edit] Philosophy
In
The Design and Evolution of C++ (1994), Bjarne Stroustrup describes some rules that he uses for the design of C++. Knowing the rules helps to understand why C++ is the way it is. The following is a summary of the rules. Much more detail can be found in The Design and Evolution of C++.
C++ is designed to be a
statically typed, general-purpose language that is as efficient and portable as C
C++ is designed to directly and comprehensively support multiple programming styles (
procedural programming, data abstraction, object-oriented programming, and generic programming)
C++ is designed to give the programmer choice, even if this makes it possible for the programmer to choose incorrectly
C++ is designed to be as compatible with C as possible, therefore providing a smooth transition from C
C++ avoids features that are platform specific or not general purpose
C++ does not incur overhead for features that are not used
C++ is designed to function without a sophisticated programming environment
"Inside the C++ Object Model" (Lippman, 1996) describes how compilers may convert C++ program statements into an in-memory layout. Compiler authors are free to implement the standard in their own manner.

[edit] Standard library
The 1998
ANSI/ISO C++ standard consists of two parts: the core language and the C++ standard library; the latter includes most of the Standard Template Library (STL) and a slightly modified version of the C standard library. Many C++ libraries exist which are not part of the standard, and, using linkage specification, libraries can even be written in languages such as C, Fortran, Pascal, or BASIC. Note: supported languages is compiler dependant.
The C++ standard library incorporates the C standard library with some small modifications to make it work better with the C++ language. Another large part of the C++ library is based on the STL. This provides such useful tools as
containers (for example vectors and lists), iterators (generalized pointers) to provide these containers with array-like access and algorithms to perform operations such as searching and sorting. Furthermore (multi)maps (associative arrays) and (multi)sets are provided, all of which export compatible interfaces. Therefore it is possible, using templates, to write generic algorithms that work with any container or on any sequence defined by iterators. As in C, the features of the library are accessed by using the #include directive to include a standard header. C++ provides 69 standard headers, of which 19 are deprecated.
Using the standard library -- for example, using std::vector or std::string instead of a C-style array -- can help lead to safer and more scalable software.
The STL was originally a third-party library from
HP and later SGI, before its incorporation into the C++ standard. The standard does not refer to it as "STL", as it is merely a part of the standard library, but many people still use that term to distinguish it from the rest of the library (input/output streams, internationalization, diagnostics, the C library subset, etc.).
Most C++ compilers provide an implementation of the C++ standard library, including the STL. Compiler-independent implementations of the STL, such as
STLPort, also exist. Other projects also produce various custom implementations of the C++ standard library and the STL with various design goals.

[edit] Features introduced in C++
Compared to the C language

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Monday, July 16, 2007